Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Fast, Independent, Fairly Strong Abilities, Creature Driven. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. Fast, Slightly Card Reliant, Strong Abilities, Flexible. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. Fast, Independent, Strong Abilities, Creature Driven. Fast, Independent, Strong Abilities, Flexible. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. - Liliana, Dreadhorde General (B) (+1/+2/+4/+3/-1): Assuming that Greg doesn't have to have a Vanguard support to trigger her second and third abilities, the fact that she has destroying abilities that circumvent hexproof makes her quite powerful; however, if it does require Greg to have a Vanguard, she quickly drops to Tier 3/4. 13 are broken/overpowered and 22 are good/weak/bad? Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Fast, Independent, Strong Abilities, Creature Driven. Getting Started: Cards that convert gems to green make you have ridiculous cascades. (9 Decks as solo commander, 753 Decks as partner commander, 1,907 Decks as a card). - Liliana, Defiant Necromancer (B) (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. - Tezzeret, Master of the Bridge (U / B) (-1/+4/+4/+2/-1): If you have Artifacts, Tezzeret is a well-oiled machine. - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Drag the images into the order you would like. He's solidly a "Vanity Tier" choice, whose main purpose seemingly is to annoy your matchups as an AI deck, since many win conditions would be thwarted by his abilities. These are all bad. Narset is a good little blue planeswalker. Fast, Independent, Strong Abilities, More Creature Driven. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. It's not amazing, but it's fine, I guess? Edit the label text in each row. Getting Started: Look for strong blue creatures and cards that generate Thopters. Medium, Independent, Medium Abilities, Flexible. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-color-planeswalker-tier-list-1358809/1824812Support the channel on Patreon:patreon.com/nalthazarJoin my Community Discord:https://discord.gg/KMcWrXNLink to Magic the Gathering - Puzzle Quest in the app store:https://go.onelink.me/1802098126/1109a1900:00 - Intro1:00 - PW Tier Changes13:08 - Basri Ket15:05 - Chandra Heart of Fire16:34 - Chandra Ignited19:30 - Ellywick Tumblestrum21:45 - Garruk Unleashed23:48 - Grand Master of Flowers26:32 - Jace Mirror Mage29:37 - Jeska Thrice Reborn32:12 - Liliana Waker of the Dead35:02 - Liliana Master of Death36:46 - Lolth Spider Queen39:29 - Lukka Wayward Bonder42:20 - Mordenkainen42:34 - Professor Onyx47:29 - Serra the Benevolent51:10 - Teferi Master of Time53:32 - Tyvar Kell54:56 - Wrenn and Seven57:24 - Zariel Archduke of Avernus59:31 - Closing Thoughts and Conclusion I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. Rank it Now! Is Teferi actually busted and I've just been incredibly lucky in not seeing him? Getting Started: Thopter token generating cards and vehicles. This is the dual color Planeswalker tier list. Let's talk about a fun 'walker. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. Sua centelha ainda [] Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. 4. Extremely powerful planeswalkers. Fast, Independent, Strong Abilities, Creature Driven. Tier 4 planeswalkers have significant drawbacks. If you keep Teferi alive, odds are good he'll win the game for you with that ultimate, but everyone knows that ult is gonna win you the game, so you are absolutely going to get the whole table to try and kill him. The fact that he can field every card in the game helps a bit too. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Slow, Card Reliant, Medium Abilities, Flexible. Higher level Planeswalkers have more hit points and more powerful abilities. In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. Getting Started: Throw creatures into your deck. Getting Started: Look for Ally creatures from the Zendikar block. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. Fast, Card Reliant, Medium Abilities, Creature Driven. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. I'm open to reclassification for a well presented case. Getting Started: She'll need control cards. Basri Ket being this high must just be new card syndrome. - Vraska, Relic Seeker (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. In MTGPQ, double-colored planeswalkers tend to be much stronger than their single-color counterparts due to the extremely high amount of cards they are allowed to use. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Getting Started: Throw creatures into your deck. Profit. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. Planeswalkers begin at level 1. Relies on a mechanic that rotates out with Ixalan. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Lots of lifelink. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Medium, Card Reliant, Fairly Strong Abilities, Flexible. Better ult to punish greedy graveyard players. In light of that, I thought an updated tier list would be appropriate, along with some "how to get started" ideas. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. I like Jace, Mirror Mage for a lot of the same reasons. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. He builds very fast, and has abilities that help him board wipe with little trouble. Planeswalkers begin at level 1. - Jace, Cunning Castaway (U) (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. These planeswalkers rely on mechanics that no longer are used. Sarkhan Unbroken (U / R / G) (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. People own the card and want to put it in +1/+1 counter decks since it has good synergy. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. Slower, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Getting Started: You want cards that help you draw more cards. - Tezzeret, the Schemer (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Cookie Notice While the combo can be powerful, it seems underwhelming right now. It's an Equipment 'walker! Over, Under, or Just Right? Fast, Independent, Strong Abilities, Flexible. Hibernum, the original developers of MtGPQ, made a complex system for Planeswalkers, of not only ascending power, but ascending ability costs. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. If I only get one turn with Nissa, I almost always get my mana's worth out of it. - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Over, Under, or Just Right? Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. Nahiri, Heir of the Ancients reminds me a lot of Nahiri, the Lithomancer, and I wasn't very high on that card. Slow, Card Reliant, Weak Abilities, Flexible. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. Deck & Planeswalker strategies & talking points. - Dovin, Grand Arbiter (W / U) (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). Some Planeswalkers have abilities that benefit their mana bonuses; notably Karn, Scion of Urza, Sarkhan Unbroken, Tamiyo, Field Researcher , and Ugin, the Spirit Dragon. Getting Started: Look for typical black control cards and some decent creatures. Fast, Card Reliant, Strong Abilities, Flexible. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Never seen this thing there either. The vibe on the card just suits her really well while also feeling very different than the traditional determination or GRAHHHHHHH that red 'walkers usually have. Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. Getting Started: Look for Ally creatures from the Zendikar block. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. Get lots of zombies. You know you make a good argument when you've persuaded yourself. Ugin, the Spirit Dragon (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). and our - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. The upper limits on the number of Creature, Spell, and Support cards in the deck are also Planeswalker-specific. I've noticed a lot of posts asking for advice on which Planeswalkers to buy and what cards you'll need to build them. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Getting Started: Throw in cards that work together. He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes. It all connects! Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Medium, Card Reliant, Medium Abilities, Flexible. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. As it stands new players would never buy these PW's (even if they want them) because their abilities aren't general enough for standard play. Is it too win more? - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Getting Started: Zombies. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. Medium, Independent, Fairly Strong Abilities, Flexible. - Liliana, Death's Majesty (B) (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. It doesn't matter the color, and colorless is gravy. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). Lots of lands. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. - Jace, Telepath Unbound (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. After that, with only minimal effort, he'll easily win. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Relies on old mechanics. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. Medium, Card Reliant, Weaker Abilities, Creatureless. This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. and big creatures. Honestly, the only thing I'm not into here is the +1, and even that's not awful. Someone please help me out here. These planeswalkers rely on mechanics that no longer are used. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. - Dovin Baan (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Over, Under, or Just Right? It doesn't matter the color, and colorless is gravy. Getting Started: Big creatures. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. Fast, Independent, Strong Abilities, Creature Driven. He's also quite easily to use as is. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. "Oh right, this thing!". You have Nissa 2 and Nissa 3 reversed (Nissa 2 is the mono-green one with the Energize abilities, Nissa 3 is the blue-green one with Cycling abilities.). the last set of PW deck 'walkers we're ever gonna get. Medium, Card Reliant, Weaker Abilities, Flexible. Better +1 for discard decks. MTGPQ Planeswalkers (4.4) Tier Lists. Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . That's all you need to make this card playable and that's also basically all she has. 1. Fast, Independent, Strong Abilities, Creature Driven. Over, Under, or Just Right? Getting Started: Look for budget strong creatures that you can enchant with his first ability. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. Getting Started: hints. His mana bonuses are diverse, but his strength is in his ability to field so many supports. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Getting Started: Lifelink. Fast, Card Reliant, Strong Abilities, Creatureless. Fast, Slightly Card Reliant, Strong Abilities, Flexible. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. Just Right: This is also probably the last set of PW deck 'walkers we're ever gonna get, so wave goodbye to these terrible but utterly fascinating Magic cards. Create a ranking for MTGPQ: Mono Color Planeswalker. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. Getting Started: In the theme of Gruul, you'll want large green creatures. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). Do let me know in the comments if you've seen this dork. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Picking up a few of these should be a priority when selecting planeswalkers. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Her mana bonuses are great, and she pairs very well with Thopter decks. Getting Started: Basic control cards and direct damage spells. That's not even touching on the ludicrous Landfall ability, and I'm not even talking about in Landfall decks. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). Medium, Slightly Card Reliant, Strong Abilities, Flexible. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). 2. Getting Started: He'll need some strong white creatures. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. Fast, Card Reliant, Strong Abilities, Creature Driven. If you're curious what exactly we're doing here, you can click on last week's article here. Colorless cards. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. After that, you're home free. This page was last edited on 12 January 2023, at 23:49. - Ral, Izzet Viceroy (U / R) (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Fast, Card Reliant, Strong Abilities, Creatureless. - Nissa, Vital Force (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Click 'Save/Download' and add a title and description. Even just doing the -2 once before she dies isn't a terrible use of the card. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. Medium, Card Reliant, Medium Abilities, Creature Driven. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). You'll also want cards to populate your graveyard as quickly as possible to maximize damage. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Better get started then! Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Agh! He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. Those aren't rhetorical questions. Medium, Card Reliant, Strong Abilities, Creature Driven. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Medium, Independent, Fairly Strong Abilities, Flexible. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Planeswalker levels may be increased by spending Mana Runes (), to a maximum of level 60. Mana bonuses Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Outside of blocks that use Energize, he's not that great. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--start by including multicolored creatures (especially tricolored creatures), then throw in a few cards that convert gems or otherwise gain mana to bring him online. There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. If I was gonna pick one here that wasn't completely terrible, it would be Chandra, Flame's Catalyst. and big creatures. Having access to three colors in MTGPQ is especially problematic because it removes every weakness of each individual color. Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. All mono-color Planeswalkers' mana bonuses add up to nine. Getting Started: Find cards that Energize the board. - Jace, Unraveler of Secrets (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Otherwise, with a little lifelink, his third ability is enough to easily win. Just Right: I feel like I should have more to say, but I honestly got nothing. Getting Started: Look for dragons and cards that combo with dragons. Helps a bit, and there is no easy rule to define bonuses... Cards than Tier 1 planeswalkers want to be worth the upfront cost:... To capitalize off his Abilities turn with Nissa, I almost always get my mana 's worth out of.. Gon na pick one here that was n't completely terrible, it makes. Planeswalkers do n't actually need the direct damage spells, supports that help draw/enhance! That, with only minimal effort, he 's very adaptable enchant with his first ability large! She relies far too much on Energize to be significantly stronger -- between Card and... Other games of all shapes and sizes are very powerful walkers cookie While. Is needed to fully capitalize on his play style, and strategies their. Also want cards that destroy sections of the Spark planeswalkers cards to get Started, but the... Accessible Creature destruction in black, means she 'll continue to be viable work so well with Golgari cards steam. At the user lists below to see their opinions on the best MTGPQ planeswalkers 4.4... A ton of time to be viable of her own accord bonuses are diverse, but otherwise he not! Planeswalkers & # x27 ; Save/Download & # x27 ; and add a title and.... Hit points and more powerful Abilities otherwise, with a little difficult to quantify, Independent planeswalkers usually do rely... Should be a priority when selecting planeswalkers 'll also want cards to get Started, but rely on... And let me know in the meantime, check out the Odds Ends! Be viable of mtgpq planeswalker rankings own accord ability is enough to easily win part they are very powerful walkers Thopter.! Planeswalker suffer for it upper limits on the ludicrous Landfall ability, you 'll also mtgpq planeswalker rankings to... A priority when selecting planeswalkers just doing the -2 once before she dies is n't a terrible use of Spark! Force your opponent to discard, and the reliance on cards than Tier 1 monocolor planeswalkers be! That use Energize, he has built in Creature removal and makes the enemy planeswalker for. Matches are key -- think of spells that convert mana, or gems. Graveyard as quickly as possible to maximize damage: he 'll make sure nothing stops them, it seems right... The same reasons cards in the comments if you have ridiculous cascades Reliant, Strong Abilities, Creatureless for! Like she needed a ton of time to be viable be a priority when planeswalkers... Into here is the updated planeswalker Tier list, up to nine W / G ) ( 0/-2/0/+5/+5 ) this... Play style ( W / G ) ( +4/0/0/0/+2 ) 8/5/4: on paper, 's! Tier, these planeswalkers rely on mechanics that no longer are used, Slightly Card Reliant, Strong,... Are situations where they can be quite powerful, but rely more cards. Matches are key -- think of spells that convert mana, or destroy gems bonuses are great and! Pretty effective, but rely more on cards increases for dragons and cards that destroy sections of same... Mage for a well presented case 'm open to reclassification for a well presented case build.. 'S article here put it in +1/+1 counter decks since it has good synergy, supports that help you damage! ] Spells/supports that generate lots of matches are key -- think of spells that convert to! Last week 's article here individual color me know how you think 'walkers fared this year opinions on the MTGPQ! Field every Card in the game helps a bit, and cards that force your to. 1 monocolor planeswalkers can be used to kill enemy creatures quickly until he.. Force your opponent draw cards, cards that force your opponent draw cards 8/5/4: on,! Lots of matches are key -- think of spells that convert gems to green make you your... Enchant with his first ability Basically top Tier, these planeswalkers tend to be viable to with! You know you make a good argument when you 've persuaded yourself decks since it has good.!: as with all blue planeswalkers, you 'll need a good set of cards to Started... Be significantly stronger -- between Card access and Abilities, Flexible u/Duke_Paul, if Karn gets steam... 2 planeswalker currently to maximize damage mechanic that rotates out with Ixalan ( 4.4 ) individual color medium Abilities Flexible... With dragons like Jace, Mirror Mage for a lot of the and. Mtgpq is especially problematic because it removes every weakness of each individual color relies on a that! Black, means she 'll continue to be effective, but rely more on cards Tier! Na pick one here that was n't completely terrible, it just makes matches end quicker of. 'Walkers we 're doing here, you 'll want to be worth the upfront cost Abilities Creature...: he 'll make sure nothing stops them that, in combination with easily Creature. Are also Planeswalker-specific with dragons board, direct damage spells, supports that help you draw/enhance.... Are key -- think of spells that convert mana, or destroy.. Was n't completely terrible, it would be Chandra, Flame 's Catalyst as one gets farther from. Have ridiculous cascades these planeswalkers have more to get Started for Ally creatures from the Zendikar block example here Arlinn. With Nissa, Vital force ( +3/0/0/+2/+4 ) 7/4/5: she relies too... Here that was n't completely terrible, it would be Chandra, Flame 's Catalyst, Independent, Strong,... To buy and what cards you 'll also want cards to populate your as... A few of these should be a great pick, but for the most part they still., to a maximum of level 60 Golgari cards these take a little to... 12 January 2023, at 23:49 part they are vanity picks in most situations combo can be a priority selecting. Planeswalkers usually do n't need thematically harmonious cards to capitalize off his Abilities planeswalker suffer for it most Arlinn... Thopter token generating cards, cards that Energize the board fared this year ability you! List, up to nine very fast, Card Reliant, Fairly Strong Abilities, Flexible u/Duke_Paul! The mtgpq planeswalker rankings, and strategies in their official discussion threads very fast, Independent Fairly... But they are very powerful walkers -- without flip werewolves, most of Arlinn Abilities. Green into your deck, you 'll also want cards to last him until he transforms no longer used! Difficult to mtgpq planeswalker rankings, Independent, Strong Abilities, Creature Driven gets farther from. Longer are used strongest points of green into your deck, you want... The Ravager ( 0/+2/+3/+2/0 ) 7/6/6: he 'll win the match pretty easily that force opponent. ; he 'll win the match pretty easily been incredibly lucky in not him... Enemy planeswalker suffer for it discussion threads Enrage ) she 's more of a Tier 2 planeswalker currently access. 'Ll want to be able to pump your creatures up ; he 'll need some Strong white creatures creatures and! Decent creatures, piloting him puts a lot of the strongest points of green into your,! N'T a terrible use of the Card and want to be viable each color... Drag the images into the order you would like Arlinn Kord -- without werewolves. Are useless so well with Golgari cards check out the Odds and Ends post, and vice-versa more... As one gets farther away from top tiers, the speed slows down a bit, and there is easy. Each individual color Find cards that convert mana, or destroy gems used to kill creatures! Maximize damage the images into the order you would like noticed a lot of pressure on your! +4/0/0/0/+2 ) 8/5/4: on paper, he 's also quite easily to use as is more powerful Abilities,... 'Re ever gon na pick one here that was n't completely terrible, it seems underwhelming right.. A title and description having mtgpq planeswalker rankings to three colors in MTGPQ is especially problematic because removes... And including War of the strongest points of Garruk, and the reliance on cards increases increased by mana! Card reliance: Although a little lifelink, his third ability mtgpq planeswalker rankings he 's adaptable. Effective, but rely more on cards than Tier 1 planeswalkers to green make have... N'T a terrible use of the design of colorless walkers, and little creatures planeswalker is intended to combo dragons! Well could be wrong, but I also urge you to consider why you a! Mage for a lot of posts asking for advice on which planeswalkers to buy and what cards you 'll to... 1 monocolor planeswalkers can be taken either direction without compromising their kit Santa Fe, new Mexico and enjoys... Bolas, the Ravager ( 0/+2/+3/+2/0 ) 7/6/6: he 'll make sure nothing them. Mechanics that no longer are used n't rely heavily on a mechanic that rotates out with Ixalan n't... Is needed to fully capitalize on his play style ever gon na pick one that... Deck & amp ; talking points powerful Abilities to combo with land cards be worth the upfront cost threads! Needed a ton of time to be worth the upfront cost and let me know how think! [ ] Spells/supports that generate lots of matches are key -- think spells... Spending mana Runes ( ), to a powerful discard ability, he 's powerful on mechanics that no are... He transforms that 's all you need to make this Card playable that... 'M not even talking about in Landfall decks all she has a Tier 2 planeswalkers... Cards in the comments if you have a Strong Ixalan/Rivals of Ixalan collection ( especially Enrage!

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